local Event = require 'utils.event'
local Global = require 'utils.global'
local Task = require 'utils.task'
local Game = require 'utils.game'
local Token = require 'utils.token'

local player_corpses = {}

Global.register(
    player_corpses,
    function(tbl)
        player_corpses = tbl
    end
)

local function player_died(event)
    local player_index = event.player_index
    local player = Game.get_player_by_index(player_index)

    if not player or not player.valid then
        return
    end

    local pos = player.position
    local entities =
        player.surface.find_entities_filtered {
        area = {{pos.x - 0.5, pos.y - 0.5}, {pos.x + 0.5, pos.y + 0.5}},
        name = 'character-corpse'
    }

    local tick = game.tick
    local entity
    for _, e in ipairs(entities) do
        if e.character_corpse_player_index == event.player_index and e.character_corpse_tick_of_death == tick then
            entity = e
            break
        end
    end

    if not entity or not entity.valid then
        return
    end

    local text = player.name .. "'s corpse"
    local position = entity.position
    local tag =
        player.force.add_chart_tag(
        player.surface,
        {icon = {type = 'item', name = 'power-armor-mk2'}, position = position, text = text}
    )

    if not tag then
        return
    end

    player_corpses[player_index * 0x100000000 + tick] = tag
end

local function remove_tag(player_index, tick)
    local index = player_index * 0x100000000 + tick

    local tag = player_corpses[index]
    player_corpses[index] = nil

    if not tag or not tag.valid then
        return
    end

    tag.destroy()
end

local function corpse_expired(event)
    local entity = event.corpse

    if entity and entity.valid then
        remove_tag(entity.character_corpse_player_index, entity.character_corpse_tick_of_death)
    end
end

local corpse_util_mined_entity =
    Token.register(
    function(data)
        if not data.entity.valid then
            remove_tag(data.player_index, data.tick)
        end
    end
)

local function mined_entity(event)
    local entity = event.entity

        if not entity or not entity.valid or entity.name ~= 'character-corpse' then
        return
    end
        -- The corpse may be mined but not removed (if player doesn't have inventory space)
        -- so we wait one tick to see if the corpse is gone.
        Task.set_timeout_in_ticks(
            1,
            corpse_util_mined_entity,
            {
                entity = entity,
                player_index = entity.character_corpse_player_index,
                tick = entity.character_corpse_tick_of_death
            }
        )
end

Event.add(defines.events.on_player_died, player_died)
Event.add(defines.events.on_character_corpse_expired, corpse_expired)
Event.add(defines.events.on_pre_player_mined_item, mined_entity)
