
return function(center, surface) --section of rails
    local ce = surface.create_entity --save typing
    local fN = game.forces.neutral
    local direct = defines.direction
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (-8.0)}, force = fN}.damage(18,"neutral","physical")
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (-6.0)}, force = fN}.damage(56,"neutral","physical")
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (-4.0)}, force = fN}.damage(33,"neutral","physical")
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (-2.0)}, force = fN}.damage(45,"neutral","physical")
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (0.0)}, force = fN}
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (2.0)}, force = fN}
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (4.0)}, force = fN}
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (6.0)}, force = fN}
    ce{name = "straight-rail", position = {center.x + (0.0), center.y + (8.0)}, force = fN}
end
