
return function(center, surface) -- assembling line
    local ce = surface.create_entity --save typing

    local fN = game.forces.neutral
    local direct = defines.direction

    ce{name = "assembling-machine-1", position = {center.x + (-3.0), center.y + (-2.0)}, force = fN}
    ce{name = "inserter", position = {center.x + (-1.0), center.y + (-2.0)}, direction = direct.west, force = fN}
    ce{name = "assembling-machine-1", position = {center.x + (1.0), center.y + (-2.0)}, force = fN}
    ce{name = "inserter", position = {center.x + (3.0), center.y + (-2.0)}, direction = direct.west, force = fN}
    ce{name = "assembling-machine-1", position = {center.x + (5.0), center.y + (-2.0)}, force = fN}
    ce{name = "inserter", position = {center.x + (-3.0), center.y + (0.0)}, direction = direct.south, force = fN}
    ce{name = "small-electric-pole", position = {center.x + (-1.0), center.y + (-1.0)}, force = fN}
    ce{name = "small-electric-pole", position = {center.x + (3.0), center.y + (0.0)}, force = fN}
    ce{name = "inserter", position = {center.x + (5.0), center.y + (0.0)}, force = fN}
    ce{name = "transport-belt", position = {center.x + (-5.0), center.y + (1.0)}, direction = direct.east, force = fN}
    ce{name = "transport-belt", position = {center.x + (-6.0), center.y + (1.0)}, direction = direct.east, force = fN}
    ce{name = "transport-belt", position = {center.x + (-3.0), center.y + (1.0)}, direction = direct.east, force = fN}
    ce{name = "transport-belt", position = {center.x + (-4.0), center.y + (1.0)}, direction = direct.east, force = fN}
    ce{name = "iron-chest", position = {center.x + (2.0), center.y + (2.0)}, force = fN}
    ce{name = "inserter", position = {center.x + (3.0), center.y + (2.0)}, direction = direct.east, force = fN}
    ce{name = "assembling-machine-1", position = {center.x + (5.0), center.y + (2.0)}, force = fN}
end
