
return function(center, surface) --orchard
    local randomTree = "tree-0" .. tostring(math.random(1, 9))
    local ce = surface.create_entity --save typing
    local fN = game.forces.neutral

    ce{name = randomTree, position = {center.x + (-12.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (-12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-12.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (-7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-12.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (-2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-12.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (2.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-12.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (7.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-12.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-10.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-8.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-6.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-4.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-2.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (-0.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (1.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (3.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (5.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (7.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (9.5), center.y + (12.5)}, force = fN}
    ce{name = randomTree, position = {center.x + (11.5), center.y + (12.5)}, force = fN}
end
